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DTSTART;TZID=America/Los_Angeles:20260127T090000
DTEND;TZID=America/Los_Angeles:20260127T183000
DTSTAMP:20260423T161443
CREATED:20251223T200605Z
LAST-MODIFIED:20251224T051132Z
UID:2256-1769504400-1769538600@aessf.org
SUMMARY:Silicon Valley Video Summit 2026
DESCRIPTION:AES SF has partnered with Silicon Valley Video Summit to bring you a half day of audio for video workshops on Tuesday\, January 27\, 2026. And the best part? The show is free for AES members! Don’t miss this opportunity to enhance your skills and knowledge. \n\nRegister Now\n\n \nAES Sessions\n\n\n\nTime\nRoom\nDescription\n\n\n\n\n9:45 am\nBoole\nAES: Higher Order Audio Capture \nDiscussion around solutions for live-event multi-channel audio capture (sporting\, concerts\, etc.) Detailed discussion on multi-channel audio capture with feeds sent in real-time to broadcast mixers who can then make decisions on creating the listening environment to match the visual experience. David will discuss multiple\, currently available\, product solutions to facilitate the audio capture. This session is ideal for audio professionals providing real-time mix engineering along with capture for later post-production purposes. \nModerator: BT Gibbs\, Skyline Entertainment and Publishing and Tool Shed Studios\nPanelist: David Bowles\, Swineshead Productions\, LLC \n\n\n\n10:15 am\nBoole\nAES: Eclipsa Audio Format for Streaming and Sound Design \nEclipsa Audio is a new open source spatial audio format based on the IAMF (Immersive Audio Model and Formats) specification\, available under a royalty-free license from the Alliance for Open Media. Eclipsa Audio is designed to enable high-quality\, immersive audio experiences across various devices and platforms\, including streaming\, gaming\, and virtual reality. The IAMF specification is codec-agnostic and allows for flexible rendering and mixing\, making it adaptable to different playback environments.Eclipsa Audio streaming and upload support has launched on YouTube. Join this tutorial session to learn more about the IAMF specification and to listen to creators talk about how to do sound design for Eclipsa Audio format. Learn about sound design differences and similarities for factual\, animation & high end narrative content. \nModerator: BT Gibbs\, Skyline Entertainment and Publishing and Tool Shed Studios\nPanelist: Jan Skoglund\, Google \n\n\n\n10:45 am\nExhibits\nNetworking Break\n\n\n11:30 am\nBoole\nAES: Cleaner Audio\, Faster Decisions: Real-Time Separation for Modern Broadcast Workflows \nAudioShake\, the leading audio isolation and separation tool for media and entertainment\, today announced the launch of its first streaming-capable SDKs designed specifically for real-time music detection and copyright-safe audio cleanup. The SDK enables broadcasters\, sports leagues\, and media creators to automatically detect and remove copyrighted music from live and post-production content—helping them avoid takedowns\, fines\, muted audio\, and distribution delays. \nModerator: BT Gibbs\, Skyline Entertainment and Publishing and Tool Shed Studios\nPanelist: Jessica Powell\, AudioShake \n\n\n\n12:00 pm\nBoole\nAES: Architecting Next-Generation Immersive Audio: Advanced Spatial Audio Formats and Codecs \nThe rapid evolution of immersive experiences\, particularly in Extended Reality (XR) applications like Virtual Reality (VR)\, Mixed Reality (MR)\, and Augmented Reality (AR)\, presents significant challenges for delivering compelling and perceptually accurate spatial audio. Traditional audio formats and rendering techniques fall short of meeting the requirements of these environments\, leading to a need for novel approaches to audio representation\, encoding\, and delivery. Using the Apple Spatial Audio Format (ASAF) and its underlying Apple Positional Audio Codec (APAC) as a case study\, we will examine how a unified framework can natively support a diverse array of immersive audio representations\, including object-based audio\, High Order Ambisonics (HOA)\, channel-based audio\, and binaural rendering. \nModerator: BT Gibbs\, Skyline Entertainment and Publishing and Tool Shed Studios\nPanelist: Deep Sen\, Apple \n\n\n\n12:30 pm\nBoole\nAES Sessions: All Speaker Q&A \nPresenters from the previous sessions will participate in a Q&A session moderated by Brian Gibbs and Jean‑Marc Jot. \nModerators:\nBT Gibbs\, Skyline Entertainment and Publishing and Tool Shed Studios; Jean‑Marc Jot\, Virtuel Works \n\n\n\n\n \nAES Presenters\n\n\n\nDavid Bowles\nDavid v.R Bowles formed Swineshead Productions\, LLC as a classical recording production company in 1995. His recordings have been GRAMMY- and JUNOnominated and crucially acclaimed worldwide. All releases are available as high-resolution paid downloads. Those in Dolby Atmos streaming audio format can be found on Avie\, Delos and Navona Records. In collaboration with New York University’s Music Technology programme at Steinhardt School of Music\, Mr. Bowles researches and teaches 3D audio recording for their Tonmeister Seminar. He has sat on panels at several AES conventions (with colleagues from NYU\, Dolby\, Huddersfield University and Sennheiser)\, and presented his papers on 3D height gathering at AES conferences in New York\, San Francisco\, São Paulo and Warsaw.Mr. Bowles is also a guest lecturer at the Royal Danish Academy of Music and Peabody Recording Arts and Sciences (John Hopkins University). He was Visiting Professor of Recording Arts at Indiana University’s Jacobs School. Mr. Bowles is a member of the AES (Audio Engineering Society): he’s served twice on the Board of Governors\, and is Western Regional VP (United States and Canada\, 2023-26). He is also a voting member of NARAS (National Academy of Recording Arts & Sciences) and active in their Producers & Engineers Wing.\n\n\nJan Skoglund\nJan Skoglund leads a team at Google in San Francisco\, CA\, developing speech and audio signal processing components for capture\, real-time communication\, storage\, and rendering. These components have been deployed in Google software products such as Meet and hardware products such as Chromebooks. After receiving his Ph.D. degree at Chalmers University of Technology in Sweden\, 1998\, he worked on low bit rate speech coding at AT &T Labs-Research\, Florham Park\, NJ. He was with Global IP Solutions (GIPS)\, San Francisco\, CA\, from 2000 to 2011 working on speech and audio processing\, such as compression\, enhancement\, and echo cancellation\, tailored for packet-switched networks. GIPS’ audio and video technology was found in many deployments by\, e.g.\, IBM\, Google\, Yahoo\, WebEx\, Skype\, and Samsung\, and was open-sourced as WebRTC after a 2011 acquisition by Google. Since then he has been a part of Chrome at Google. Jan is the vice chair of AES Technical Committee on Coding of Audio Signals.\n\n\nJessica Powell\nJessica Powell is the CEO and co-founder of AudioShake\, a sound-splitting AI technology that makes audio more editable\, accessible\, and useful\, powering new creative use and monetization across broadcast\, film\, TV\, and music. Powell spent over a decade at Google\, where she sat on the company’s management team. She is also an award-winning author whose work has been published in the New York Times\, TIME\, WIRED\, and elsewhere.\n\n\nDeep Sen\nProven industry leader with senior management positions at Apple & Qualcomm with stints in Academia and a Bell Labs alumni. Technical leadership and direction in Audio Signal Processing\, Immersive Media\, Broadcasting\, Codecs\, Machine Learning\, Hearing Aids and Cochlear Prosthetics. Multiple publications & granted patents.\n\n\nBrian Gibbs\nBrian (Bt) “Gibbs”\, principal at Skyline Entertainment and Publishing (www.SkylineEP.com) and Tool Shed Studios is a producer and engineer whose credits include assistant engineer on the 2015 GRAMMY winning album “Realidades” (Los Tigres del Norte). The studio\, located in Morgan Hill California produces over 50 record credits annually. Committed to helping our SF Chapter make a difference for music creators.Gibbs a graduate of Berklee College of Music B.M. (Jazz Composition) is engaged in a number of organizational\, networking and educational initiatives.\n\n\nJean-Marc Jot\nGlobally recognized audio technology innovator in consumer electronics and pro markets\, currently focusing more particularly on immersive audio\, hearing personalization and music technology innovation.  I founded Virtuel Works to help accelerate the development and deployment of audio\, voice and music computing technologies that will power immersive experiences.  Previously\, I initiated and drove the development of novel sound processing technologies\, platforms and standards for virtual and augmented reality\, gaming\, broadcast\, cinema\, and music creation – with Magic Leap\, Creative Labs\, DTS / Xperi\, and iZotope / Native Instruments.  Before relocating to California in the late 90s\, I conducted research at IRCAM in Paris\, where I created the Spat software library for immersive music creation and performance. Fellow of the Audio Engineering Society\, regular speaker in industry and academic events. Authored numerous publications and patents on digital audio signal processing.
URL:https://aessf.org/event/svvs2026/
LOCATION:Computer History Museum\, 1401 N Shoreline Blvd\, Mountain View\, CA\, 94043\, United States
CATEGORIES:Home Page,Section Meetings
ATTACH;FMTTYPE=image/jpeg:https://aessf.org/wp-content/uploads/2025/12/ComputerHistoryMuseum.jpg
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260218T180000
DTEND;TZID=America/Los_Angeles:20260218T210000
DTSTAMP:20260423T161443
CREATED:20260218T004727Z
LAST-MODIFIED:20260218T043224Z
UID:2362-1771437600-1771448400@aessf.org
SUMMARY:Meta's Immersive Studios Tour
DESCRIPTION:AES San Francisco members are invited to an exclusive tour of Meta’s Creative Audio Studios for an exclusive tour of the state-of-the-art immersive studios operated by the Meta Creative Audio – Studio Production Team. \nWe’ll explore a range of world-class facilities\, including: \n\nA spacious 9.1.6 immersive audio room\nDedicated 7.1.4 rooms\nMultiple 5.1 suites\nA professional foley stage\nA large music studio\n\nDuring the tour\, you’ll learn about Meta’s work in immersive audio—what drives their innovation\, how they’re pushing boundaries\, and the impact of some of their projects. Experience a selection of music created by the team\, and get a glimpse of where their work is headed next. \nLight hors d’oeuvres and non-alcoholic refreshments will be provided. \n 
URL:https://aessf.org/event/metas-immersive-studios-tour/
CATEGORIES:Home Page,Section Meetings
ATTACH;FMTTYPE=image/png:https://aessf.org/wp-content/uploads/2026/02/Screenshot-2026-02-17-164146.png
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DTSTART;TZID=America/Los_Angeles:20260331T180000
DTEND;TZID=America/Los_Angeles:20260331T210000
DTSTAMP:20260423T161443
CREATED:20260224T215556Z
LAST-MODIFIED:20260227T033906Z
UID:2376-1774980000-1774990800@aessf.org
SUMMARY:Sony Playstation
DESCRIPTION:AES San Francisco members are invited to an exclusive tour of Sony PlayStation’s Creative Arts Music & Sound Studios for a one-of-a-kind open house event and exclusive tour of PlayStation Studios’ state-of-the-art facilities\, hosted by AES SF chapter member Anthony Caruso and the PlayStation Studios Music Team. \nThe team will present their production pipeline for interactive music\, with live Wwise demos showing how their workflow translates to the in-game experience. You’ll also hear about their work across game IP extensions—including TV\, film\, live concerts\, and GRAMMY®-nominated soundtracks like Helldivers II\, God of War: Ragnarok\, and Marvel’s Spider-Man 2. \nFollowing the presentation\, you’ll tour Studio A’s control room for an interactive music demo and explore the rest of the Music & Sound department. \nLight hors d’oeuvres and non-alcoholic refreshments will be provided. \nSchedule:\nDoors:   6:00 PM Networking and refreshments\nPresentation:   7:00-8:00 PM\nQ&A:   8:00-9:00 PM \nThis is an exclusive event for AES Members. It’s free\, but you need to RSVP using your member number in the promo field to book your spot for this special event. (Invitations will be sent to AES San Francisco members in March.)
URL:https://aessf.org/event/sony-playstation/
CATEGORIES:Section Meetings
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260518T180000
DTEND;TZID=America/Los_Angeles:20260518T210000
DTSTAMP:20260423T161443
CREATED:20260227T040329Z
LAST-MODIFIED:20260227T040425Z
UID:2388-1779127200-1779138000@aessf.org
SUMMARY:Physical Modeling Synthesis History\, Applications and the Future
DESCRIPTION:Join AES San Francisco for a presentation on Physical Modeling Synthesis History\, Applications and the Future\, with Gregory Pat Scandalis\, Dr. Julius O Smith III\, Nick Porcaro and Jordan Rudess at Stanford University’s Center for Computer Research in Music and Acoustics (CCRMA). \nSchedule: \n6:00pm doors\, networking & refreshments\n7:00-9:00pm presentation \n  \nThis event requires advance sign-up. Tickets will be available in May.
URL:https://aessf.org/event/physical-modeling-synthesis-history-applications-and-the-future/
LOCATION:CCRMA\, 660 Lomita Drive\, Stanford\, CA\, 94305\, United States
CATEGORIES:Section Meetings
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260606T140000
DTEND;TZID=America/Los_Angeles:20260606T170000
DTSTAMP:20260423T161443
CREATED:20260227T042306Z
LAST-MODIFIED:20260227T055654Z
UID:2395-1780754400-1780765200@aessf.org
SUMMARY:Radio Repair Event at the CHRS Vintage Radio Museum
DESCRIPTION:The San Francisco Audio Engineering Society will be teaming up with the California Historic Radio Society for a fix-it even on their vintage radios. Together we’ll be trouble-shooting and fixing radios in the CHRS Vintage Radio Museum. \n  \nThis event requires tickets. Reservation information will be sent to AES San Francisco members this spring.
URL:https://aessf.org/event/radio-repair-event-at-the-chrs-vintage-radio-museum/
LOCATION:CHRS Vintage Radio Museum\, 2152 Central Avenue\, Alameda\, CA\, 94501\, United States
CATEGORIES:Section Meetings
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260925T120000
DTEND;TZID=America/Los_Angeles:20260925T220000
DTSTAMP:20260423T161443
CREATED:20260227T042923Z
LAST-MODIFIED:20260227T042923Z
UID:2402-1790337600-1790373600@aessf.org
SUMMARY:Studio Crawl & Mixer 2026 - East Bay
DESCRIPTION:We’re bringing back our East Bay studio crawl on Friday\, September 25th\, with a mix of returning studios and some new additions. This is a one-day opportunity to visit some of the top audio facilities in the Oakland\, Alameda\, Berkeley & Richmond area\, followed by an audio-industry mixer at 25th Street Recording in Oakland. \nSchedule\n12:00 pm to 5:00 pm: Open Studios\nYou can get an inside look at many of the rehearsal\, recording and post-production studios in the East Bay. Be sure to pick up a raffle ticket at each stop\, for a chance to win our raffle prizes at the mixer. The more studios you visit\, the more chances to win. \nAES San Francisco will provide details for finding participating facilities to registered participants\, and you’ll be responsible for your own for transportation. There is no shuttle. If you’re car-challenged\, many of the studios can be reached by BART\, bus or bike. \n5:00 pm to 10:00 pm:\nAudio mixer and raffle at 25th Street Recording.\nMingle with other local Bay Area professional audio people and maybe win some prizes from the raffle drawing. AES will be providing refreshments for attendees at the mixer. \nParticipating Studios in 2026 include: \n\n25th Street Recording\nStudio 132\n\nMore studios to be added. Tickets will be available this summer. \n  \n 
URL:https://aessf.org/event/studio-crawl-2024-2/
CATEGORIES:Home Page,Section Meetings
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